Want an original and utterly badass group of mercenaries for your game? Martial Cultures: the Daikort Pack tells you more about the Daikort Pack from Martial Flavor with 20+ pages of new and expanded content, including allies and rivals, magic armor, and example missions. There's also more crunch, in the form of new alternate class features and feats.
The crunch is for 4e D&D, but the fluff can fit into any medieval fantasy game.
Martial Cultures: Daikort Preview
When you buy Martial Cultures: the Daikort Pack you get:
- A fully bookmarked pdf with over 20 pages of fluff and crunch
- Power cards for each of the new utility powers in the book
- A printer-friendly version of the pdf
- Our money back guarantee - don't like it, let us know within 30 days, and get your money back
What can Martial Cultures: the Daikort Pack do for me?
If you're a DM, it gives you an entire organization ready to be dropped into your campaign world, complete with ties to other organizations that can also fit in your game, and are themselves interrelated. There's also example Daikort missions that can serve as rumours, adventure hooks, or backgrounds for NPCs. There's even stats for exotic terrain to make your next fight on the banks of a flooding river or the depths of a swamp-riddled jungle more exciting.
If you're a player, there are more feats and class powers for you, plus a list of example missions your PC could have participated in, more information on just what it's like to be a member of the pack, and even some organizations that could have played a part in your personal history. There's magic armor you can use to outfit your character, and lots of flavor to inspire your backstory.
If you didn't buy Martial Flavor, this book still has all you need to put the mercenaries of the Daikort Pack into your game. If you did, there's ten pages of extra content that simply wouldn't fit into the main book just waiting to be explored.